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Minko-picking questions

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#1 AlexandroG

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Posté 21 November 2011 - 15:10 PM


I need to check a visibility of object, and check that object not fully overlapped by other object.

I think so i need use minko-picking to render scene to "z-buffer" and then check presense of my objects color in rendered texture. is this right solution?
Is minko-picking renders all scene to "z-buffer" or only small square area around mouse cursor?

any solution?

a+ =)

#2 Jean-Marc Le Roux

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Posté 21 November 2011 - 15:56 PM

Voir le messageAlexandroG, le 21 November 2011 - 15:10 PM, dit :



I sent you a private message to give you an early access to our international forum. Please give it a try :)
When you will have posted your question here, I'll do the cross-link.

Thank you for your help.


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